If you’re reading this it means you’re either my mother or you trust me enough to produce something worth reading so I thank you for that. You too, mum.
I was incredibly nervous beginning this project and even more so posting it online for everyone to see. Here’s to taking chances and trying new things, however! That said, if something on this website doesn’t work, I apologize in advance because I’m still figuring it out and fiddling with it as I go along.
That said, geronimo! I have no idea what I’m doing!

AW YEEE GUUUUUURL
Yay! Congrats on the launch!
Catalin, you are probably right, but since Xbox360 is a DX9 divcee, waiting for DX10 in XNA would be not much of solution for me :/But, what if we compute a line that stretches across a polygon that is supposed to cast shadow. This line would connect the two most outer points of that polygon, the ones that are on the edges of your shadow. Then we could use that line for calculating shadow using Manders method. Off course such a shadow would partially cover the shadow casting object itself, but then we could draw that object on top of the shadow layer or maybe use a pixel shader to remove parts of a shadow that intersect with the shadow casting object itself.Again this is only a rough idea, based on my common sense logic and not a deep knowledge of the XNA and shaders. The knowledge which i unfortunately don’t posses (yet)
So looking forward to the next pages ♥
aw yisssssssss
I BELIEVE IN YOU
Cool! I look forward to more installments because you are a terrific creator of art/story!
Just finished reading through the comics. Good stuff!!! I’m glad I found this comic
This shows some promise. Can’t wait to see what you come up with in the future. By the way, thank James Hatton of In His Likeness; that’s where I found this lol.